Augmented Reality technology provides a way of interacting with the real world in an environment that has been digitally altered or enhanced using, for example, overlays of colour or digital imagery added to an existing view. Virtual Reality is a simulation of a real-world environment or 3D model that the user can immerse themselves in …
Tag: virtual reality
Slow musings …
I just noticed that my last entry (about the Brookes Learning and Teaching Conference in July) is already more than half a year old, and I’m asking myself if there isn’t that much happening any longer which would be worthwhile musing about.One of the t…
Slow musings …
I just noticed that my last entry (about the Brookes Learning and Teaching Conference in July) is already more than half a year old, and I’m asking myself if there isn’t that much happening any longer which would be worthwhile musing about.One of the t…
Thing 18: Augmented and Virtual Reality
Between 1990 and 1992, I took a Media Studies A Level course at a Cardiff tertiary college. I learned about media ownership and news values, the history of radio, how television signals are produced, and got to try my hand at some practical media production too. My final extended essay was on the rise of … Continue reading “Thing 18: Augmented and Virtual Reality”
Thing 18: Augmented and Virtual Reality
Virtual Reality As recommended for this week I tried InCell – a game where you are miniaturised into the micro world of human cell and must race stop the advance of a virus in your patient. I was able to use this during a team coffee break using the VR googles we have in the office. … Continue reading Thing 18: Augmented and Virtual Reality →
Thing 18: Augmented and Virtual Reality
The one thing I’m going to miss when my part of the organisation moves to a new location in a few weeks’ time is the goodies that are handed out by advertisers at the top of Waverley Steps on Princes Street. Over the years I’ve received free drinks, magazines, samples of all sorts, a Letts’ […]
Thing 17 & 18 : Geolocation Tools, Augmented/Virtual Reality
Geolocation is the process of identifying the location of a device by means of information processed via the Internet. Augmented reality (AR) is a live view of a real-world environment which is overlaid with computer generated virtual imagery. Let try these out and have some fun.
BLTC 2016 – a review in pictures
This year’s Brookes Learning and Teaching Conference LEARNING ON THE EDGE took place on 4 July, in a slightly unusual space, which is normally inhabited by very creative Urban Design students. The conference was held on 3 different floors.
In the basement visitors were welcomed, provided with food, drinks and they had plenty of space for networking:
The 2nd floor provided a large seated space for the keynote: ‘Mind the gap‘ with Kirsti Lonka from the University of Helsinki. The ‘gap’ refers to the wide empty space between digital natives and our educational practices. Kirsti compared current students’ experience to being on a ‘long-haul flight’ (= switch all personal digital devices off) and her talk focussed on ideas how to create new cultures for study and academic work,
Also on the second floor was a space for ‘cutting edge’ technology, where Gerard Helmich and Simon Llewellyn moved visitors into different realities:
AND there was the Minerva bridge, hosting – among other things – the digital barometer, asking people to position themselves in the digital climate of the world of work. Here you see three visitors in action:
BLTC 2016 – a review in pictures
This year’s Brookes Learning and Teaching Conference LEARNING ON THE EDGE took place on 4 July, in a slightly unusual space, which is normally inhabited by very creative Urban Design students. The conference was held on 3 different floors.
In the basement visitors were welcomed, provided with food, drinks and they had plenty of space for networking:
The 2nd floor provided a large seated space for the keynote: ‘Mind the gap‘ with Kirsti Lonka from the University of Helsinki. The ‘gap’ refers to the wide empty space between digital natives and our educational practices. Kirsti compared current students’ experience to being on a ‘long-haul flight’ (= switch all personal digital devices off) and her talk focussed on ideas how to create new cultures for study and academic work,
Also on the second floor was a space for ‘cutting edge’ technology, where Gerard Helmich and Simon Llewellyn moved visitors into different realities:
AND there was the Minerva bridge, hosting – among other things – the digital barometer, asking people to position themselves in the digital climate of the world of work. Here you see three visitors in action: