I am amazed at all of the different projects and range of web sites which are covered by Wikimedia. I was already aware of Wikipedia, however my jaw dropped when I discovered that Wikimedia also deliver a wide variety of content in the form of e-books, languages, world news, travel, images, university resources, and animalContinue reading “Wikimedia – Thing 10”
Category: 23ThingsEdUni
23 Things reflection
I started Edinburgh University’s 23 Things for Digital Knowledge around a year ago and I’ve found it really worthwhile. It’s a free course split into nice small chunks – or ‘Things’ – so it’s easy to pick up bit by bit when you have time. Most of the ‘Things’ I was vaguely aware of, so … Continue reading 23 Things reflection →
Thing 17: Geolocation Tools
Confession time: I have a terrible sense of direction. After getting a smartphone, I embraced the use of navigation systems like Google maps and became much less stressed about the prospect of trying to find a place for the first time. Geolocation, the use of data from GPS or mobile towers to determine the location… Read more Thing 17: Geolocation Tools
Video Hangouts, conferencing, & collaborate Ultra for education – Thing 9
Due to COVID-19, our work environment has changed from working in the library to working at home. During this time, I have been using Microsoft Teams for staff meetings, training sessions, pet tales and social gatherings. This platform is fantastic for video conferencing as it allows multiple staff to be displayed on the screen atContinue reading “Video Hangouts, conferencing, & collaborate Ultra for education – Thing 9”
Thing 16: OneNote / Class Notebook
Further Reflections on Digital Curation Sixteen posts in and I have yet to bookmark my own blog, which means that every time I begin to write a post, I end up googling ’23 Things for Digital Knowledge’. A few weeks ago, this led to me discovering and bookmarking the 23 Research Things Programme at the… Read more Thing 16: OneNote / Class Notebook
Thing 19- Altmetrics
Altmetrics are a way to measure the impact and reach of scholarly and scientific papers using metrics and qualitative data There are a number of impact methods or measures commonly available to use. For this ‘thing’ I explored Altmetric a plugin that can be added to your bookmarks bar, which examines how much online attention …
Thing 15: Digital Curation
Before I became a librarian, I had never heard the phrase library jargon. Now it’s something I think about whenever I’m preparing to teach or talk about pedagogy. Unfamiliar or overly specific language can be a barrier for students but it’s tricky to know what to use instead. Is ‘online archive’ clearer for students than… Read more Thing 15: Digital Curation
Thing 12: Open Educational Resources
OERs are Online or digital materials that have been licensed to allow for re-use. The University of Edinburgh have a number of courses that caught my interest including: How to make video content Wikipedia editing video tutorials And Wikipedia training … Continue reading →
Just a Cat
I had fun playing with the app Just a Line. It lets you film a short clip and draw over the top of it. If you move the camera while drawing, your doodle becomes 3D. Apparently you can share the augmented reality fun if you pair your phone with another one, but sadly the app … Continue reading Just a Cat →
A Cool Thing: Online Teaching and Medieval Studies
My work on 23 Things for Digital Knowledge and my growing interest in how to be an effective and engaging teacher in online spaces led me to attend the Medieval Academy of America webinar, Online Teaching and Medieval Studies yesterday. This post aims to record a few brief notes and reflections from that event. The… Read more A Cool Thing: Online Teaching and Medieval Studies
Thing 11: Copyright
The creative commons search website is new to me. I found it easy to use and will bookmark for future use. I am already familiar with Flickr Commons and Wikimedia commons. The site has a search guide and I like … Continue reading →
Thing 18 – Augmented and Virtual Reality
Augmented Reality technology provides a way of interacting with the real world in an environment that has been digitally altered or enhanced using, for example, overlays of colour or digital imagery added to an existing view. Virtual Reality is a simulation of a real-world environment or 3D model that the user can immerse themselves in …
