It’s hard to believe this is the final post in this series! For Thing 23, I will reflect on my previous posts and what I have learned. It has been 1244 days since I started this journey–my first post went up on 20 February 2019. Favourite pArts and Surprises I most enjoyed the parts of… Read more Thing 23: Reflection
Author: Hope Williard
Thing 22: Fun and Play
The penultimate Thing focuses on having fun in digital spaces and suggests playing around with apps like Just a Line, an app which allowed users to create and share video animations of simple drawings; Dubsmash, a lip-synching app, or Snapchat, a messaging app that focuses on sharing pictures or short videos which are promptly deleted… Read more Thing 22: Fun and Play
Thing 21: Online Games and Learning Tools
Gamification is a part of life and learning online. Adding elements of game-playing, such as earning rewards, competing with others, tracking progress, and exploring stories, to non-game situations, can make education more engaging and interactive. Thing 21 asks us to explore the work of online educational games, by choosing two from a list and interacting… Read more Thing 21: Online Games and Learning Tools
Thing 20: Professional Social Networks
It can be easy to forget how new professional social networking is. Consider the students who enter university at eighteen in the autumn of 2022. They were born in the year Facebook was launched! Most young people, in other words, have never experienced a world without the social internet. Most researchers, on other hand, are… Read more Thing 20: Professional Social Networks